Thursday, September 29, 2011
Thursday, September 22, 2011
Tentacle Media
This week we had a laundry list of requirements and techniques we had to tackle.
1.) Boolean some primitive objects together
2.) make a 2d shape planar (logo)
3.) revolve a curve
4.) extrude a closed shape along a path
I decided to consolidate all of them into one graphic for a fictional company I made up called "Tentacle Media." I tried to think what the brand image would be for a company with a name as such. The only real hassle I ran into was to remember to change the axis point when revolving a curve. Other than that I feel I got the basics for each technique down. I decided to keep the materials bare because I want to revisit this project next week for my textures assignment.
Wednesday, September 14, 2011
Modeling with Primitive Shapes
Here is my first crack at 3D modeling with Maya. After I got used to the interface I found it pretty easy to manipulate the shapes into what I wanted to make. It felt like playing with Legos, which happen to be my all time favorite childhood toy. There's some clipping in some places but I decided perfection was not the point of this assignment. What were giving me trouble however were the materials. I wasn't able to get the desired effects I wanted and the colors are all a little off. That seems like something I would like to go back and touch up.
Thursday, September 8, 2011
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