Thursday, September 22, 2011

Tentacle Media

This week we had a laundry list of requirements and techniques we had to tackle.

1.) Boolean some primitive objects together
2.) make a 2d shape planar (logo)
3.) revolve a curve
4.) extrude a closed shape along a path
5.) loft 2 or more curves to create a surface





I decided to consolidate all of them into one graphic for a fictional company I made up called "Tentacle Media."  I tried to think what the brand image would be for a company with a name as such.  The only real hassle I ran into was to remember to change the axis point when revolving a curve. Other than that I feel I got the basics for each technique down.  I decided to keep the materials bare because I want to revisit this project next week for my textures assignment. 

Wednesday, September 14, 2011

Modeling with Primitive Shapes

Here is my first crack at 3D modeling with Maya.  After I got used to the interface I found it pretty easy to manipulate the shapes into what I wanted to make.  It felt like playing with Legos, which happen to be my all time favorite childhood toy.  There's some clipping in some places but I decided perfection was not the point of this assignment.  What were giving me trouble however were the materials.  I wasn't able to get the desired effects I wanted and the colors are all a little off.  That seems like something I would like to go back and touch up.